Processing math: 100%

Identifier
Values
[1,0] => [1,1,0,0] => [1,1,0,0] => [2,3,1] => 3
[1,0,1,0] => [1,1,0,1,0,0] => [1,0,1,1,0,0] => [3,1,4,2] => 6
[1,1,0,0] => [1,1,1,0,0,0] => [1,1,1,0,0,0] => [2,3,4,1] => 4
[1,0,1,0,1,0] => [1,1,0,1,0,1,0,0] => [1,1,0,0,1,1,0,0] => [2,4,1,5,3] => 10
[1,0,1,1,0,0] => [1,1,0,1,1,0,0,0] => [1,0,1,1,1,0,0,0] => [3,1,4,5,2] => 7
[1,1,0,0,1,0] => [1,1,1,0,0,1,0,0] => [1,1,0,0,1,1,0,0] => [2,4,1,5,3] => 10
[1,1,0,1,0,0] => [1,1,1,0,1,0,0,0] => [1,0,1,1,1,0,0,0] => [3,1,4,5,2] => 7
[1,1,1,0,0,0] => [1,1,1,1,0,0,0,0] => [1,1,1,1,0,0,0,0] => [2,3,4,5,1] => 5
[1,0,1,0,1,0,1,0] => [1,1,0,1,0,1,0,1,0,0] => [1,0,1,1,0,0,1,1,0,0] => [3,1,5,2,6,4] => 15
[1,0,1,0,1,1,0,0] => [1,1,0,1,0,1,1,0,0,0] => [1,1,0,0,1,1,1,0,0,0] => [2,4,1,5,6,3] => 11
[1,0,1,1,0,0,1,0] => [1,1,0,1,1,0,0,1,0,0] => [1,0,1,1,0,0,1,1,0,0] => [3,1,5,2,6,4] => 15
[1,0,1,1,0,1,0,0] => [1,1,0,1,1,0,1,0,0,0] => [1,1,0,0,1,1,1,0,0,0] => [2,4,1,5,6,3] => 11
[1,0,1,1,1,0,0,0] => [1,1,0,1,1,1,0,0,0,0] => [1,0,1,1,1,1,0,0,0,0] => [3,1,4,5,6,2] => 8
[1,1,0,0,1,0,1,0] => [1,1,1,0,0,1,0,1,0,0] => [1,1,1,0,0,0,1,1,0,0] => [2,3,5,1,6,4] => 13
[1,1,0,0,1,1,0,0] => [1,1,1,0,0,1,1,0,0,0] => [1,1,0,0,1,1,1,0,0,0] => [2,4,1,5,6,3] => 11
[1,1,0,1,0,0,1,0] => [1,1,1,0,1,0,0,1,0,0] => [1,1,1,0,0,0,1,1,0,0] => [2,3,5,1,6,4] => 13
[1,1,0,1,0,1,0,0] => [1,1,1,0,1,0,1,0,0,0] => [1,1,0,0,1,1,1,0,0,0] => [2,4,1,5,6,3] => 11
[1,1,0,1,1,0,0,0] => [1,1,1,0,1,1,0,0,0,0] => [1,0,1,1,1,1,0,0,0,0] => [3,1,4,5,6,2] => 8
[1,1,1,0,0,0,1,0] => [1,1,1,1,0,0,0,1,0,0] => [1,1,1,0,0,0,1,1,0,0] => [2,3,5,1,6,4] => 13
[1,1,1,0,0,1,0,0] => [1,1,1,1,0,0,1,0,0,0] => [1,1,0,0,1,1,1,0,0,0] => [2,4,1,5,6,3] => 11
[1,1,1,0,1,0,0,0] => [1,1,1,1,0,1,0,0,0,0] => [1,0,1,1,1,1,0,0,0,0] => [3,1,4,5,6,2] => 8
[1,1,1,1,0,0,0,0] => [1,1,1,1,1,0,0,0,0,0] => [1,1,1,1,1,0,0,0,0,0] => [2,3,4,5,6,1] => 6
[1,1,1,0,0,0,1,0,1,0] => [1,1,1,1,0,0,0,1,0,1,0,0] => [1,1,1,1,0,0,0,0,1,1,0,0] => [2,3,4,6,1,7,5] => 16
[1,1,1,0,0,1,0,0,1,0] => [1,1,1,1,0,0,1,0,0,1,0,0] => [1,1,1,1,0,0,0,0,1,1,0,0] => [2,3,4,6,1,7,5] => 16
[1,1,1,0,1,0,0,0,1,0] => [1,1,1,1,0,1,0,0,0,1,0,0] => [1,1,1,1,0,0,0,0,1,1,0,0] => [2,3,4,6,1,7,5] => 16
[1,1,1,1,0,0,0,0,1,0] => [1,1,1,1,1,0,0,0,0,1,0,0] => [1,1,1,1,0,0,0,0,1,1,0,0] => [2,3,4,6,1,7,5] => 16
[1,1,1,1,1,0,0,0,0,0] => [1,1,1,1,1,1,0,0,0,0,0,0] => [1,1,1,1,1,1,0,0,0,0,0,0] => [2,3,4,5,6,7,1] => 7
[1,0,1,0,1,0,1,0,1,0,1,0] => [1,1,0,1,0,1,0,1,0,1,0,1,0,0] => [1,0,1,1,0,0,1,1,0,0,1,1,0,0] => [3,1,5,2,7,4,8,6] => 28
[1,0,1,0,1,0,1,1,0,0,1,0] => [1,1,0,1,0,1,0,1,1,0,0,1,0,0] => [1,0,1,1,0,0,1,1,0,0,1,1,0,0] => [3,1,5,2,7,4,8,6] => 28
[1,0,1,1,0,0,1,0,1,0,1,0] => [1,1,0,1,1,0,0,1,0,1,0,1,0,0] => [1,0,1,1,0,0,1,1,0,0,1,1,0,0] => [3,1,5,2,7,4,8,6] => 28
[1,0,1,1,0,0,1,1,0,0,1,0] => [1,1,0,1,1,0,0,1,1,0,0,1,0,0] => [1,0,1,1,0,0,1,1,0,0,1,1,0,0] => [3,1,5,2,7,4,8,6] => 28
[1,1,1,1,1,1,0,0,0,0,0,0] => [1,1,1,1,1,1,1,0,0,0,0,0,0,0] => [1,1,1,1,1,1,1,0,0,0,0,0,0,0] => [2,3,4,5,6,7,8,1] => 8
[1,1,1,1,1,1,1,0,0,0,0,0,0,0] => [1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0] => [1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0] => [2,3,4,5,6,7,8,9,1] => 9
[1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0] => [1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0] => [1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0] => [2,3,4,5,6,7,8,9,10,1] => 10
[] => [1,0] => [1,0] => [2,1] => 2
[1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0] => [1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0] => [1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0] => [2,3,4,5,6,7,8,9,10,11,1] => 11
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Description
The sum of the major and the inverse major index of a permutation.
This statistic is the sum of St000004The major index of a permutation. and St000305The inverse major index of a permutation..
Map
prime Dyck path
Description
Return the Dyck path obtained by adding an initial up and a final down step.
Map
Ringel
Description
The Ringel permutation of the LNakayama algebra corresponding to a Dyck path.
Map
bounce path
Description
Sends a Dyck path D of length 2n to its bounce path.
This path is formed by starting at the endpoint (n,n) of D and travelling west until encountering the first vertical step of D, then south until hitting the diagonal, then west again to hit D, etc. until the point (0,0) is reached.
This map is the first part of the zeta map Mp00030zeta map.